Current-build mechanic
Screen-clearing rites
Rites are published screen-clearing actions in HUNTORIZON’s combat loop. Public material confirms their role but not rite names, costs, cooldowns or damage.
Published facts
Rites are described as screen-clearing actions
They sit beside shots, combos and dodges
Individual rite specifications remain unrevealed
How it fits the hunt
HUNTORIZON combines manual distance control with charged shots, combo chains, dodges, rites, relic weapons and Hunt Journal progression.
The practical decision is positional: advancing can create progress along the road, while retreating can preserve space as enemies continue to close. The current public evidence supports that relationship, but does not establish exact movement speeds, timing windows or numerical thresholds.
Pre-release boundary
Unpublished values, hidden rules, future content and release guarantees are excluded.