Eight revealed roads
The campaign contains twenty roads. Eight currently have published names, images, routes and prey; twelve remain unrevealed. This index preserves that boundary instead of naming content beyond the current build.
Road 01: Moonroot ForestRoad to the Horizon
Road 02: Hollow KeepHall to the Sanctum
Road 04: Frost CryptCrypt to the Tomb
Road 05: Crimson FoundryForge to the Furnace
Road 06: Sunken ArchiveArchive to the Vault
Road 09: Celestial OssuaryOssuary to the Orrery
Road 19: Last Dawn CitadelCitadel to the Last Dawn
Road 20: Eclipse ThroneEclipse to the Throne
One campaign, distinct environments
Forests, keeps, crypts, foundries, archives, ossuaries, citadels and the final throne form the revealed route. Each road is presented with its own environment and known prey.
How to use the world archive
Start with a road page when you need the campaign number, published route, environment image and prey names in one place. Follow a creature link when the bestiary has a separate field entry. The shared hunting explanation describes controls confirmed across the game; each road page then states what is and is not known about that environment. This prevents a visual theme or creature name from being repeated as an unsupported mechanic.
The numbering also matters. The eight revealed roads are not eight consecutive levels: the current set includes Roads 01, 02, 04, 05, 06, 09, 19 and 20. Missing numbers remain part of the twenty-road campaign but are not named here. As the current iOS build publishes more evidence, those roads can be added without changing the URLs or history of the existing entries.
What remains undisclosed
This collection does not assign difficulty, mission length, rewards, encounter order or release timing to any road. “Known prey” means the selector associates a name with that road; it is not a complete roster. The archive is designed to grow from verifiable build evidence, so a concise boundary is more useful than filling campaign fog with assumptions.